![]() These versions have a cheat where if the player presses Up + Start during the match, the opponent's health will drain, then requiring only one attack to be defeated. Two versions of this hack exist, one of which gives each character a recolor. Street Fighter III - A title hack of Super Fighter III that replaces the title screen with the Street Fighter III logo from Yoko's Street Fighter III.Head Stomp - Hold Down for 1 second, Up + B.Scissors Kick - Hold Back for 1 second, Forward + B.Psycho Crusher - Hold Back for 1 second, Forward + A.Tiger Uppercut - Hold Forward, tap Down and press A while still holding Forward. ![]() Low Tiger Shot - Down, Down-Forward, Forward + B.High Tiger Shot - Down, Down-Forward, Forward + A.(Note: The player cannot control the jump and the Izuna Drop is missing from this port) Flying Barcelona Attack - Hold Down for 1 second, Up + B.Rolling Crystal Flash - Hold Back for 1 second, Forward + A.Yoga Fire - Down, Down-Forward, Forward + A.Yoga Mummy - While in the air, A at the top of your jump.Yoga Spear - While in the air, hold B at the top of your jump.Spinning BIrd Kick - Hold Down for 1 second, Up + B.Wall Jump - Press Up and a direction away from the wall.Head Stomp - While in the air, press Down + B.Somersault Kick - Hold Down for 1 second, Up + B.Sonic Boom - Hold Back for 1 second, Forward + A.Guile (also for Mario, Zangief, E.Honda and M.Bison/Balrog( Boxer) in Mari Street Fighter III Turbo) Beast Roll - Hold Back for 1 second, Forward + A.Hurricane Kick - Down, Down-Back, Back + B.Shoryuken - Hold Forward, tap Down and press A while still holding Forward.Hadouken - Down, Down-Forward, Forward + A.The opponents go in a preset order, instead of having the non-boss fighters be chosen at random. As the NES only has two buttons, strong/weak attacks are determined by how long the buttons are pressed. Unlike many pirates which either stay with 3 colors or only color in certain tiles, the way the sprites are done is that tiles are placed on top of one another similar to how the sprites in the Mega Man games are done. This game has managed to keep the gameplay close to the original although notably, it doesn't retain any combos. All of the music in the game is entirely original. Also, any of the charge attacks (ones that require the player to hold down or back) will lose their "charge" if holding Down-Forwards or Down-Backwards. Dhalsim's air attacks are preformed by pressing A or B during the height of his jump. ![]() ![]() Some moves are performed differently as well: Ryu/Ken's Shoryuken and Sagat's Tiger Uppercut require the player to hold Forward, tap Down while still holding Forward, and then press A. The stages have all been ported over, except Chun-Li's, who now uses a totally original stage for unknown reasons. Everyone has most of their moves, with the exceptions of Guile's other basic attacks, Dhalsim's Yoga Flame, and Vega's Wall Climb. From the original roster, only 9 made it to Super Fighter III, those being Ryu, Blanka, Guile, Ken (who is just a pallete swap of Ryu), Chun-Li, Dhalsim, Vega (Balrog in Japan), Sagat, and M.Bison (Vega in Japan).
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